qrth-phyl continues the algorithmic, generative and metaphorical arcade game design ideas last seen in previous hermitgames release Leave Home. The game plays in 3D, is adaptive and fuses elements of documentary. Based on a prototype created in the deep south west of Cornwall circa 2004 it has been (re)developed for PC and XBLIG over the last two years. Built with custom tools, self generating code and a modified AY-3-8912 audio chip.
Steam Greenlight link
Edge #239, April 2012, pg16/17
press contact: matt @ hermitgames . com