Arcade documentary of maze/dot/snake mechanic within changing dimensions, axis locks and the corruption of the system. Collect, grow, avoid your past, find new space, wake up...
qrth-phyl continues the algorithmic, generative and metaphorical
arcade game design ideas last seen in previous hermitgames release
Leave Home. The game plays in 3D, is adaptive
and fuses elements of documentary. Based on a prototype created in the
deep south west of Cornwall circa 2004 it has been (re)developed for PC
and XBLIG over the last two years. Built with custom tools, self generating
code and a modified AY-3-8912 audio chip.