Leave Home


Abstract shooter with dynamic difficulty and metaphorical explosions. Fixed length game session. Score points. Increase difficulty. Split shots. Leave Home...

download to Xbox 360 freedemo/MSP80
buy PC version $5
download PC demo $free
download soundtrack $free


media




press


"One of the best indie shooters of the decade"
XNPlay

"Leave Home is not just another clever shooter: it's a place you may find yourself returning to far more than you initially expected"
Edge Magazine [8/10]

"beautiful, weirdly poignant"
The Guardian

"the best shooter you've never played"
Games Radar

"a glorious trip into one man's fractured imagination [8/10]"
Eurogamer

1up - BoingBoing - Gamerbytes - Ars Technica - Penny Arcade
twmacb - Tigsource - Joystiq - DIY Gamer - Rock Paper Shotgun




abstract


Leave home is designed to be a score attack game that is compelling in multiple sessions. The game is randomised and altered according to how well you play. Shooting/destroying enemies and collecting blue chips increases your anger, reflected in the transformation of the player ship. The higher your anger the more you will score and the more difficult the game will become.

You can die an infinite amount of times in Leave Home. Death will not end the game, instead your anger level is reduced and you must wait a few seconds to respawn. The short length of the game is intended, differences between replays can be parsed according to style and competence.

[back]