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<title>hermitgames blog</title>
<link>http://www.hermitgames.com/blog.php</link>
<description>hermitgames blog - indie game developer</description>
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  <guid isPermaLink="true">http://www.hermitgames.com/blog.php#32</guid>
  <pubDate>Fri, 17 May 2013 08:32:44 EDT</pubDate>
  <title>prices</title>
  <link>http://www.hermitgames.com/blog.php#32</link>
  <description>
  Too many people are buying hermitgames stuff these days so I am putting up the prices.&lt;br /&gt;&lt;br /&gt;PC versions (fren-ze, Leave Home and qrth-phyl) will be changing from $3 to $5 and XBLIG (Leave Home and qrth-phyl) will be going from 80MSP to 240MSP. Hope you&apos;re not too offended by the increase. Grab them before this weekend (18/5/13) if you want them cheap, or after if you want to help me out.&lt;br /&gt;&lt;br /&gt;New game is coming along well.
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  <comments>http://www.hermitgames.com/blog.php#32</comments>
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  <guid isPermaLink="true">http://www.hermitgames.com/blog.php#31</guid>
  <pubDate>Tue, 11 Dec 2012 07:00:00 EST</pubDate>
  <title>recent events</title>
  <link>http://www.hermitgames.com/blog.php#31</link>
  <description>
  There have been some very cool writeups for &lt;a href=&quot;http://www.electrondance.com/returning-home-1/&quot;&gt;Leave Home&lt;/a&gt; and &lt;a href=&quot;http://www.electrondance.com/returning-home-2/&quot;&gt;qrth-phyl&lt;/a&gt; on the Electron Dance blog. An &lt;a href=&quot;http://www.edge-online.com/review/qrth-phyl-review/&quot;&gt;Edge review&lt;/a&gt; of qrth-phyl. qrth-phyl is currently in the &lt;a href=&quot;http://www.indieroyale.com/&quot;&gt;Winter Indie Royale bundle&lt;/a&gt; (for a few more hours).The &lt;a href=&quot;https://sites.fastspring.com/hermitgames/instant/hg-bundle&quot;&gt;hermitgames bundle&lt;/a&gt; ($5 for fren-ze, Leave Home and qrth-phyl) will remain until the end of December.At the Moment I am working on three new prototypes and some display mode fixes for qrth-phyl and Leave Home.
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  <guid isPermaLink="true">http://www.hermitgames.com/blog.php#30</guid>
  <pubDate>Sun, 09 Sep 2012 08:00:00 EDT</pubDate>
  <title>qrth-phyl</title>
  <link>http://www.hermitgames.com/blog.php#30</link>
  <description>
  &lt;iframe width=&quot;710&quot; height=&quot;400&quot; src=&quot;http://www.youtube.com/embed/nP45IUXNn_Y&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href=&quot;https://sites.fastspring.com/hermitgames/instant/qrth-phyl&quot;&gt;PC version&lt;/a&gt; is out now for $3. &lt;a href=&quot;http://marketplace.xbox.com/games/media/66acd000-77fe-1000-9115-d80258550be0&quot;&gt;XBLIG version is here&lt;/a&gt;. The game is on &lt;a href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=92940165&quot;&gt;Steam Greenlight&lt;/a&gt; too.&lt;br&gt;&lt;br&gt;There&apos;s also a &lt;a href=&quot;https://sites.fastspring.com/hermitgames/instant/hg-bundle&quot;&gt;hermitgames bundle&lt;/a&gt; including Leave Home, fren-ze and qrth-phyl for $5, the bundle will be available for one month.
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  <comments>http://www.hermitgames.com/blog.php#30</comments>
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  <guid isPermaLink="true">http://www.hermitgames.com/blog.php#29</guid>
  <pubDate>Tue, 21 Aug 2012 08:00:00 EDT</pubDate>
  <title>qrth-phyl release info</title>
  <link>http://www.hermitgames.com/blog.php#29</link>
  <description>
  10 September 2012 // HGX:007&lt;BR&gt;XBLIG: part of &lt;a href=&quot;http://indiegames-uprising.com/&quot;&gt;indie uprising&lt;/a&gt;, 60fps, 720p, 80MSP&lt;BR&gt;PC: DirectX8.1+, no DRM, demo soon after release, $3&lt;BR&gt;&lt;a href=&quot;http://www.dreambuildplay.com/main/winners.aspx&quot;&gt;dream.build.play finalist&lt;/a&gt;
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  <comments>http://www.hermitgames.com/blog.php#29</comments>
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  <guid isPermaLink="true">http://www.hermitgames.com/blog.php#28</guid>
  <pubDate>Mon, 11 Jun 2012 08:00:00 EDT</pubDate>
  <title>qrth-phyl Trailer</title>
  <link>http://www.hermitgames.com/blog.php#28</link>
  <description>
  Had to put up a trailer for &lt;a href=&quot;qrthphyl.php&quot;&gt;qrth-phyl&lt;/a&gt; a bit earlier than I would have liked:&lt;br /&gt;&lt;iframe width=&quot;710&quot; height=&quot;400&quot; src=&quot;http://www.youtube.com/embed/ixDv1aMFJ9w&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;Putting it into playtesting this week, building the PC version and then release.
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  <guid isPermaLink="true">http://www.hermitgames.com/blog.php#27</guid>
  <pubDate>Thu, 03 May 2012 08:00:00 EDT</pubDate>
  <title>Leave Home + fren-ze bundle</title>
  <link>http://www.hermitgames.com/blog.php#27</link>
  <description>
  EDIT: sale now finished, cheers to buyers&lt;BR&gt;For the 5th Birthday of Savy Gamer I&apos;ve &lt;a href=&quot;https://sites.fastspring.com/hermitgames/instant/savybundle&quot;&gt;bundled Leave Home and fren-ze together&lt;/a&gt; for $5, half price. This is just for one week. Thanks to anyone who picks it up.&lt;BR&gt;Just to reiterate: no DRM, no installers leaving crap all over your machine, sales are direct from me the developer so buying helps me make more games. Cheers.
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  <guid isPermaLink="true">http://www.hermitgames.com/blog.php#26</guid>
  <pubDate>Mon, 12 Mar 2012 08:00:00 EDT</pubDate>
  <title>HGX:007 - qrth-phyl</title>
  <link>http://www.hermitgames.com/blog.php#26</link>
  <description>
  &lt;a href=&quot;qrthphyl.php&quot;&gt;&lt;img src=&quot;http://hermitgames.com/blog/wp-content/uploads/2012/03/qpblog_image.jpg&quot; alt=&quot;qrth-phyl&quot; title=&quot;qp_blog_image&quot; width=&quot;708&quot; height=&quot;287&quot; class=&quot;alignnone size-full wp-image-85&quot; /&gt;&lt;/a&gt;The next hermitgames release will be &lt;a href=&quot;qrthphyl.php&quot;&gt;qrth-phyl&lt;/a&gt;. Info and screenshots &lt;a href=&quot;qrthphyl.php&quot;&gt;here&lt;/a&gt;. It&apos;s been in dev since &lt;a href=&quot;leavehome.php&quot;&gt;Leave Home&lt;/a&gt; was finished, should be out in a month or so, trailer before then. Article in EDGE mag #239. XBLIG and PC.
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  <pubDate>Sun, 30 Oct 2011 08:00:00 EDT</pubDate>
  <title>Trawling IGF</title>
  <link>http://www.hermitgames.com/blog.php#25</link>
  <description>
  Trawling the IGF 2012 entries these are the ones I&apos;d not heard anything about before but will be watching now: &lt;a href=&quot;http://www.igf.com/php-bin/entry2012.php?id=452&quot;&gt;Dear Esther&lt;/a&gt; (expensive looking gfx, atmosphere), &lt;a href=&quot;http://www.igf.com/php-bin/entry2012.php?id=567&quot;&gt;Fader&lt;/a&gt; (graphic design), &lt;a href=&quot;http://www.igf.com/php-bin/entry2012.php?id=572&quot;&gt;Hokra&lt;/a&gt; (sports game done right), &lt;a href=&quot;http://www.igf.com/php-bin/entry2012.php?id=607&quot;&gt;Kromaia&lt;/a&gt; (like something I might build out of HGX:007), &lt;a href=&quot;http://www.igf.com/php-bin/entry2012.php?id=539&quot;&gt;Pop&lt;/a&gt; (random), &lt;a href=&quot;http://www.igf.com/php-bin/entry2012.php?id=493&quot;&gt;Protektor&lt;/a&gt; (reminds me of pumpkin games stuff), &lt;a href=&quot;http://www.igf.com/php-bin/entry2012.php?id=193&quot;&gt;Where is My Heart?&lt;/a&gt; (like something melon should have made)
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  <comments>http://www.hermitgames.com/blog.php#25</comments>
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  <guid isPermaLink="true">http://www.hermitgames.com/blog.php#24</guid>
  <pubDate>Wed, 19 Oct 2011 08:00:00 EDT</pubDate>
  <title>Anim Editor Tool</title>
  <link>http://www.hermitgames.com/blog.php#24</link>
  <description>
  Low quality video of what will probably become HGX:008, mostly of the anim editor keyframe animation blending and stuff:&lt;br /&gt;&lt;iframe width=&quot;710&quot; height=&quot;400&quot; src=&quot;http://www.youtube.com/embed/u415ucQS570&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;
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  <comments>http://www.hermitgames.com/blog.php#24</comments>
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  <guid isPermaLink="true">http://www.hermitgames.com/blog.php#23</guid>
  <pubDate>Sun, 03 Jul 2011 08:00:00 EDT</pubDate>
  <title>What&apos;s Going On?</title>
  <link>http://www.hermitgames.com/blog.php#23</link>
  <description>
  HGX:007: At the moment I should be working on improving the levels instead of writing this. Project is converted to XNA4 and core tech is done, lots of game/gfx improvement and the AY-3-8910 audio to do. No point showing anything until it&apos;s worth showing though. Hoping to get it out this summer.HGX:008: TESTING // PC
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  <pubDate>Thu, 07 Apr 2011 08:00:00 EDT</pubDate>
  <title>Ninja fren-ze Playthrough</title>
  <link>http://www.hermitgames.com/blog.php#22</link>
  <description>
  Here&apos;s a complete playthrough of &lt;a href=&quot;frenze.php&quot;&gt;fren-ze&lt;/a&gt; that &lt;a href=&quot;https://twitter.com/ortoslon&quot;&gt;Alexey (ortoslon) Zubkov&lt;/a&gt; kindly made and uploaded:&lt;br clear=left&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; width=&quot;700&quot; height=&quot;420&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot;&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot; /&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/0N1o0cUhb1I&amp;amp;hl=en_GB&amp;amp;fs=1&quot; /&gt;&lt;param name=&quot;allowfullscreen&quot; value=&quot;true&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; width=&quot;700&quot; height=&quot;420&quot; src=&quot;http://www.youtube.com/v/0N1o0cUhb1I&amp;amp;hl=en_GB&amp;amp;fs=1&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br clear=left&gt;
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  <comments>http://www.hermitgames.com/blog.php#22</comments>
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  <guid isPermaLink="true">http://www.hermitgames.com/blog.php#21</guid>
  <pubDate>Tue, 30 Nov 2010 07:00:00 EST</pubDate>
  <title>Next Project</title>
  <link>http://www.hermitgames.com/blog.php#21</link>
  <description>
  The blog is working again and all the links should now be restored on the new hosting. Here&apos;s an image from the next game, currently unamed, HGX-007:&lt;img src=&quot;http://hermitgames.com/blog/wp-content/uploads/2010/11/grth_blog.jpg&quot;/&gt;Work continues and is going well. Name/details announce later 2010, release 2011.
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  <guid isPermaLink="true">http://www.hermitgames.com/blog.php#20</guid>
  <pubDate>Tue, 07 Sep 2010 08:00:00 EDT</pubDate>
  <title>Reflexive, Repulsed, Response</title>
  <link>http://www.hermitgames.com/blog.php#20</link>
  <description>
  There was an &lt;a href=&quot;http://twmacb.posterous.com/xbox-live-summer-of-indie-games-leave-home&quot;&gt;interesting review&lt;/a&gt; of Leave Home posted recently and I responded to a &lt;a href=&quot;http://twmacb.posterous.com/leave-home-companion-piece-interview-with-mat&quot;&gt;follow up interview&lt;/a&gt;.Info on the next game (HGX:007) should appear in a couple of months with sporadic dev updates on &lt;a href=&quot;http://twitter.com/hermitgames&quot;&gt;twitter&lt;/a&gt;.
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  <comments>http://www.hermitgames.com/blog.php#20</comments>
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  <guid isPermaLink="true">http://www.hermitgames.com/blog.php#19</guid>
  <pubDate>Tue, 10 Aug 2010 08:00:00 EDT</pubDate>
  <title>Leave Home Resolution Fix</title>
  <link>http://www.hermitgames.com/blog.php#19</link>
  <description>
  Updated &lt;a href=&quot;/games/leave-home.html&quot;&gt;Leave Home&lt;/a&gt; to version 003, game now scans your machine to see what resolutions it can support. Still only $3. Buyers should already have been emailed with an update, if not just drop me a mail &quot;matt @ hermitgames . com&quot;.
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  <comments>http://www.hermitgames.com/blog.php#19</comments>
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  <guid isPermaLink="true">http://www.hermitgames.com/blog.php#18</guid>
  <pubDate>Sun, 08 Aug 2010 08:00:00 EDT</pubDate>
  <title>Leave Home Sale</title>
  <link>http://www.hermitgames.com/blog.php#18</link>
  <description>
  I have reduced Leave Home to 80 MS Points (normally 240) on XBLIG for the next three months, click &lt;a href=&quot;http://marketplace.xbox.com/en-GB/games/media/66acd000-77fe-1000-9115-d802585503b0&quot;&gt;here&lt;/a&gt; to queue/buy/rate it. Getting the game back into the top rated lists would really help with downloads so if you like it please rate it, anyone can do this on the &lt;a href=&quot;http://marketplace.xbox.com/en-GB/games/media/66acd000-77fe-1000-9115-d802585503b0&quot;&gt;marketplace web page&lt;/a&gt; you don&apos;t have to have bought it.&lt;br&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; width=&quot;700&quot; height=&quot;420&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot;&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot; /&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/-7yyM_Tdzmk&amp;amp;hl=en_GB&amp;amp;fs=1&quot; /&gt;&lt;param name=&quot;allowfullscreen&quot; value=&quot;true&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; width=&quot;700&quot; height=&quot;420&quot; src=&quot;http://www.youtube.com/v/-7yyM_Tdzmk&amp;amp;hl=en_GB&amp;amp;fs=1&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br clear=left&gt;I have also reduced the &lt;a href=&quot;https://sites.fastspring.com/hermitgames/instant/leavehome&quot;&gt;PC version&lt;/a&gt; to $3 for the same period (normally $5).
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  <comments>http://www.hermitgames.com/blog.php#18</comments>
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  <guid isPermaLink="true">http://www.hermitgames.com/blog.php#17</guid>
  <pubDate>Wed, 07 Jul 2010 08:00:00 EDT</pubDate>
  <title>Game On 2.0</title>
  <link>http://www.hermitgames.com/blog.php#17</link>
  <description>
  As far as I know Leave Home is now featured in &lt;a href=&quot;http://www.qvmag.tas.gov.au/?articleID=516&quot;&gt;version two&lt;/a&gt; of the &lt;a href=&quot;http://www.barbican.org.uk/bie/exhibitions/game-on&quot;&gt;Game On Exhibition&lt;/a&gt;. The original exhibition featured an old Yaroze game of mine called Robot Ron (which I think is still in v2). It runs at Queen Victoria Museum and Art Gallery in Launceston in Tasmania, Australia and will open on the 3rd July and run to 3rd October. Would appreciate info of sightings or photos from anyone going to the show.
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  <comments>http://www.hermitgames.com/blog.php#17</comments>
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  <guid isPermaLink="true">http://www.hermitgames.com/blog.php#16</guid>
  <pubDate>Sun, 02 May 2010 08:00:00 EDT</pubDate>
  <title>Leave Home Update</title>
  <link>http://www.hermitgames.com/blog.php#16</link>
  <description>
  New version of Leave Home is live now, demo here:&lt;br&gt;&lt;a href=&quot;http://hermitgames.com/storage/leavehome_demo002.zip&quot;&gt;http://hermitgames.com/storage/leavehome_demo002.zip&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://hermitgames.com/storage/leavehome_demo002.zip&quot;&gt;&lt;/a&gt;This adds:&lt;br&gt;- 16:10 screen ratio support&lt;br&gt;- POV hat joystick input (360 dpad and some sticks)&lt;br&gt;- 1280x800 and 1440x900 resolution support&lt;br&gt;People who have already bought the game should recieve an email with the update. If not just let me know: matt @ hermitgames . com
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  <pubDate>Sun, 18 Apr 2010 08:00:00 EDT</pubDate>
  <title>Why Port Leave Home to DirectX on PC?</title>
  <link>http://www.hermitgames.com/blog.php#15</link>
  <description>
  I&apos;ve had a few people ask me why I ported &lt;a href=&quot;http://hermitgames.com/games/leave-home.html&quot;&gt;Leave Home&lt;/a&gt; to C++ DirectX8 on PC rather than release the XNA version on PC. The common perception seems to be that a releasable PC version comes for &quot;free&quot; when working with XNA.&lt;br&gt;&lt;b&gt;Compatability&lt;/b&gt;&lt;BR&gt;The test version and promo PC versions (built with XNA) had a high proportion of people say it didn&apos;t work on their machine, even after installing the correct .net and XNA. Possibly user error but this wouldn&apos;t be a problem for a DirectX8 app which would work out of the box.&lt;br&gt;&lt;b&gt;Installer&lt;/b&gt;&lt;/br&gt;XNA games require an up to date version of .net and the XNA game libraries to be installed. An installer with these things included was ~230MB. An installer that Visual Studio built for me (clickonce) that would download these things if the user didn&apos;t have them was ~50MB. The clickonce installer was also multiple files and so would have required another installer to pack the clickonce installer into one file. Alternatively pretty much everyone these days has DirectX8 (standard since windows98), the DirectX8 version I built was 7MB packaged in a zip: one exe (ready to run the game) and one dll (fmod audio).&lt;BR&gt;&lt;b&gt;Settings&lt;/b&gt;&lt;BR&gt;I already had a good system for allowing the user to setup their window, resolution, aspect and input that I wrote for &lt;a href=&quot;http://hermitgames.com/games/fren-ze.html&quot;&gt;fren-ze&lt;/a&gt; (a before launch windows dialog). This annoying code would have had to be rewritten for the XNA version if I released that.
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  <comments>http://www.hermitgames.com/blog.php#15</comments>
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  <guid isPermaLink="true">http://www.hermitgames.com/blog.php#14</guid>
  <pubDate>Wed, 20 Mar 2013 07:57:34 EDT</pubDate>
  <title>HGX:002 - &apos;troid - &#163;free</title>
  <link>http://www.hermitgames.com/blog.php#14</link>
  <description>
  I&apos;ve made my second hermitgames release, &lt;a href=&quot;/troid.php&quot;&gt;&apos;troid&lt;/a&gt;, free. &lt;div id=&quot;box&quot;&gt;&lt;img src=&quot;/gfx/troid_box.jpg&quot; alt=&quot;&quot; /&gt;&lt;/div&gt; &apos;troid was originally released in 2004 after about a years development. The first prototype of the chaining mechanic was from a GBA game I did in 2003 called sheeparoids. The idea of chaining three types of like sized rock for a score bonus worked really well against the implicit penalty of doing this in asteroids: that you end up with lots more small rocks. The slow fire rate and high difficulty make the score optimisation puzzles tricky until you master the base gameplay.&lt;br clear=left&gt;
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  <comments>http://www.hermitgames.com/blog.php#14</comments>
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  <guid isPermaLink="true">http://www.hermitgames.com/blog.php#13</guid>
  <pubDate>Sat, 13 Mar 2010 07:00:00 EST</pubDate>
  <title>Leave Home PC</title>
  <link>http://www.hermitgames.com/blog.php#13</link>
  <description>
  PC version of Leave Home now online. Ported completely to DirectX8 in C++ so it should run on a lot more machines. First 20 buyers I&apos;ll email a full copy of fren-ze too.&lt;BR&gt;Demo: &lt;a href=&quot;http://hermitgames.com/storage/leavehome_demo001.zip&quot;&gt;http://hermitgames.com/storage/leavehome_demo001.zip&lt;/a&gt;&lt;BR&gt;Full: &lt;a href=&quot;https://sites.fastspring.com/hermitgames/instant/leavehome&quot;&gt;https://sites.fastspring.com/hermitgames/instant/leavehome&lt;/a&gt;&lt;BR&gt;Cheers to anyone who has bought the Xbox or PC version. &lt;a href=&quot;http://vi.deoga.me.uk/2010/03/interview-leave-home-matt-james/&quot;&gt;Here&apos;s an interview&lt;/a&gt; I did recently. Back to work on the next game.
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  <comments>http://www.hermitgames.com/blog.php#13</comments>
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  <pubDate>Fri, 26 Feb 2010 07:00:00 EST</pubDate>
  <title>Leave Home - Test Version 1 (prototype)</title>
  <link>http://www.hermitgames.com/blog.php#12</link>
  <description>
  Here is a video of the test version from April 2009. Barely functional gfx and sfx, the split shot mechanic and the bosses hadn&apos;t been added. Testers sent back recordings to aid development.&lt;BR&gt;&lt;object width=&quot;700&quot; height=&quot;420&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/SItm3NyRHmI&amp;hl=en_GB&amp;fs=1&amp;&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/SItm3NyRHmI&amp;hl=en_GB&amp;fs=1&amp;&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;700&quot; height=&quot;420&quot;&gt;&lt;/embed&gt;&lt;/object&gt;
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  <pubDate>Fri, 29 Jan 2010 07:00:00 EST</pubDate>
  <title>more press</title>
  <link>http://www.hermitgames.com/blog.php#11</link>
  <description>
  A few more: &lt;a href=&quot;http://arstechnica.com/gaming/news/2010/01/leave-home-a-coming-of-age-shooter.ars&quot;&gt;Ars Technica interview&lt;/a&gt;. A mention on the &lt;a href=&quot;https://www.eat-sleep-game.com/news/2010/01/14/rebel-fm-47-011310/&quot;&gt;RebelFM Podcast&lt;/a&gt;. BoingBoing on the &lt;a href=&quot;http://www.boingboing.net/2010/01/21/whats-microsoft-doin.html&quot;&gt;merits of the XBLIG service&lt;/a&gt;. JeanSnow &lt;a href=&quot;http://jeansnow.net/game/leave-home/&quot;&gt;nice design&lt;/a&gt; mention. The Guardian gamesblog on &lt;a href=&quot;http://www.guardian.co.uk/technology/gamesblog/2010/jan/26/casual-gaming-indiegames&quot;&gt;britsoft indie&lt;/a&gt;.
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  <pubDate>Mon, 11 Jan 2010 07:00:00 EST</pubDate>
  <title>promo and press</title>
  <link>http://www.hermitgames.com/blog.php#10</link>
  <description>
  Leave Home has got some excellent press around the web. Getting mentioned on a website makes a massive difference to the number of people trying the game, essential for a small indie title like LH. Thanks to anyone who worked to promote the game. A selection of journo heroes: &lt;a href=&quot;http://www.xnplay.co.uk/2009/12/13/leave-home-2/&quot;&gt;Great review from Rob over on XNPlay&lt;/a&gt;&amp;nbsp;and &lt;a href=&quot;http://www.xnplay.co.uk/2009/11/28/leave-home-in-pictures/&quot;&gt;XNPlay Screenshots&lt;/a&gt;. Unprecedented &lt;a href=&quot;http://www.edge-online.com/features/review-leave-home&quot;&gt;Edge [8/10] review&lt;/a&gt;&amp;nbsp;and a mention on &lt;a href=&quot;http://www.edge-online.com/features/the-friday-game-death-game&quot;&gt;the Friday game&lt;/a&gt;&amp;nbsp;feature. Joystiq&apos;s Xbox channel &lt;a href=&quot;http://xbox.joystiq.com/2009/12/17/xbl-indie-shooter-leave-home-requires-that-you-dont/&quot;&gt;writeup&lt;/a&gt;. Gamerbytes &lt;a href=&quot;http://www.gamerbytes.com/2009/12/xbox_indies_leave_home_hermit.php&quot;&gt;writeup&lt;/a&gt;. Tim W &lt;a href=&quot;http://www.indiegames.com/blog/2009/12/trailer_leave_home_hermitgames.html&quot;&gt;discovered the trailer on youtube&lt;/a&gt; early. Bill over at the2bears &lt;a href=&quot;http://www.the2bears.com/?p=2282&quot;&gt;writeup&lt;/a&gt;. Swedish indie blog Ludus Obscura &lt;a href=&quot;http://www.ludusobscura.se/konsol/forhandstitt-leave-home/&quot;&gt;writeup&lt;/a&gt;. &lt;a href=&quot;http://www.penny-arcade.com/2010/1/1/&quot;&gt;PENNY ARCADE&lt;/a&gt;! Gay Gamer &lt;a href=&quot;http://gaygamer.net/2009/12/weekly_xbox_indies_better_late.html&quot;&gt;review&lt;/a&gt;. Eurogamer &lt;a href=&quot;http://www.eurogamer.net/articles/games-of-2009-borderlands-article?page=2&quot;&gt;mention in a Borderlands article&lt;/a&gt; thanks to Chris Donlan.&amp;nbsp;RaxDakkar &lt;a href=&quot;http://raxdakkar.wordpress.com/2010/01/03/you-should-play-leave-home/&quot;&gt;blog&lt;/a&gt;. Indie monolith &lt;a href=&quot;http://tigsource.com/articles/2010/01/09/leave-home&quot;&gt;TIGSource review&lt;/a&gt; thanks to Anosou.
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  <pubDate>Thu, 24 Dec 2009 07:00:00 EST</pubDate>
  <title>soundtrack: leave home</title>
  <link>http://www.hermitgames.com/blog.php#9</link>
  <description>
  &lt;div id=&quot;box&quot;&gt;&lt;img src=&quot;/gfx/ostcover_blog.jpg&quot;&gt;&lt;/div&gt;Here&apos;s the &lt;a href=&quot;/storage/LeaveHomeOST.zip&quot;&gt;Soundtrack for Leave Home&lt;/a&gt;.&lt;BR&gt;&lt;BR&gt;Tracklist:&lt;BR&gt;&lt;li&gt;00 - redannick_&lt;/li&gt;&lt;li&gt;01 - w-range_&lt;/li&gt;&lt;li&gt;02 - kernowek/kenwyn_&lt;/li&gt;&lt;li&gt;03 - fallowfield_&lt;/li&gt;&lt;li&gt;04 - gwennap pit_&lt;/li&gt;&lt;li&gt;05 - dyddi&apos;s burg_&lt;/li&gt;&lt;br&gt;&lt;br&gt;Merry Xmas.&lt;br clear=left&gt;
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  <guid isPermaLink="true">http://www.hermitgames.com/blog.php#8</guid>
  <pubDate>Wed, 23 Dec 2009 07:00:00 EST</pubDate>
  <title>leave home ost options</title>
  <link>http://www.hermitgames.com/blog.php#8</link>
  <description>
  Not really sure what to do about a soundtrack, I could:&lt;BR&gt;&lt;li&gt;release the in game tracks, they&apos;re short and mono&lt;/li&gt;&lt;li&gt;lengthen, remaster in stereo and make a proper album&lt;/li&gt;&lt;li&gt;do a 15ish minute live mix of the sountrack&lt;/li&gt;They&apos;d all be free to download from here. Option 2 would be the most work/difficult so least likely. Will probably be option 3, objections?
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  <guid isPermaLink="true">http://www.hermitgames.com/blog.php#7</guid>
  <pubDate>Thu, 17 Dec 2009 07:00:00 EST</pubDate>
  <title>continuing</title>
  <link>http://www.hermitgames.com/blog.php#7</link>
  <description>
  Great reception to Leave Home so far. The &lt;a href=&quot;http://www.xnplay.co.uk/2009/12/13/leave-home-2/&quot;&gt;first review from XNPlay&lt;/a&gt; couldn&apos;t really have been better and this morning it was awarded with a &lt;a href=&quot;http://www.edge-online.com/features/review-leave-home&quot;&gt;solid [8/10] from Edge&lt;/a&gt;. Thanks to everyone who has tweeted, emailed, commented or written about the game.&lt;BR&gt;Recorded a full single playthrough:&lt;BR&gt;&lt;object width=&quot;700&quot; height=&quot;420&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/zMOV-4aCofE&amp;hl=en_GB&amp;fs=1&amp;&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/zMOV-4aCofE&amp;hl=en_GB&amp;fs=1&amp;&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;700&quot; height=&quot;420&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;BR&gt;&lt;BR&gt;Anyone unlocked turbo mode yet?
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  <pubDate>Sat, 12 Dec 2009 07:00:00 EST</pubDate>
  <title>leave home is live</title>
  <link>http://www.hermitgames.com/blog.php#6</link>
  <description>
  &lt;a href=&quot;http://hermitgames.com/games/leave-home.html&quot;&gt;Leave Home&lt;/a&gt; was added to Xbox Live in the early hours of this morning. You can click &lt;a href=&quot;http://marketplace.xbox.com/en-GB/games/media/66acd000-77fe-1000-9115-d802585503b0&quot;&gt;here&lt;/a&gt;&amp;nbsp;to see it on the Live Marketplace and queue it up to download directly to your 360. Trailer:&lt;BR&gt;&lt;object width=&quot;700&quot; height=&quot;420&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/-7yyM_Tdzmk&amp;hl=en_GB&amp;fs=1&amp;&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/-7yyM_Tdzmk&amp;hl=en_GB&amp;fs=1&amp;&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;700&quot; height=&quot;420&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;BR&gt;&lt;BR&gt;Rating it highly on the marketplace would help the game a lot. If you can get the game any promo on any sites/print/video then email ( matt @ hermitgames . com ). Will do a postmortem on the last years process sometime over xmas.
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  <pubDate>Sat, 28 Nov 2009 07:00:00 EST</pubDate>
  <title>previews and playtest</title>
  <link>http://www.hermitgames.com/blog.php#5</link>
  <description>
  Leave Home is in xna playtest now and some preview versions have gone out. If everything goes well then screenshots and the trailer should be online when it goes into peer review. The game should release in December. If you can get the game any promo drop me a line for a preview.
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  <guid isPermaLink="true">http://www.hermitgames.com/blog.php#4</guid>
  <pubDate>Sun, 04 Oct 2009 08:00:00 EDT</pubDate>
  <title>player is exploded</title>
  <link>http://www.hermitgames.com/blog.php#4</link>
  <description>
  Finished player death, small tweak to regeneration to do. Trial nag screen is in progress and improvements to bosses still needed. Will a fixed length, no lives, dynamic difficulty shooter be acceptable?&lt;img src=&quot;http://img.mobypicture.com/c85ecb171c54ae876dd37f5cc570b000_full.jpg&quot;/&gt;
  </description>
  <comments>http://www.hermitgames.com/blog.php#4</comments>
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  <guid isPermaLink="true">http://www.hermitgames.com/blog.php#3</guid>
  <pubDate>Fri, 18 Sep 2009 08:00:00 EDT</pubDate>
  <title>algorithmic generation with metaphorical explosions</title>
  <link>http://www.hermitgames.com/blog.php#3</link>
  <description>
  &lt;a href=&quot;http://img.mobypicture.com/28a8dcd349223620eae7cc1dcedf46b3_full.jpg&quot;&gt;When&lt;/a&gt;&amp;nbsp;&lt;a href=&quot;http://img.mobypicture.com/9b21846581ce8d45c3240550f9eaea82_full.jpg&quot;&gt;will&lt;/a&gt; &lt;a href=&quot;http://img.mobypicture.com/ce1c4751950d028a722043afa6b59db1_full.jpg&quot;&gt;it&lt;/a&gt; &lt;a href=&quot;http://img.mobypicture.com/66a822ed34c04a177b0ef3c32f9d3150_full.jpg&quot;&gt;be done?&lt;/a&gt;
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  <comments>http://www.hermitgames.com/blog.php#3</comments>
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  <pubDate>Sun, 13 Sep 2009 08:00:00 EDT</pubDate>
  <title>leave home promo</title>
  <link>http://www.hermitgames.com/blog.php#2</link>
  <description>
  Leave Home dev is continuing and concluding. A little boss work to do and then it can go into public playtesting for the XBLIG members.
  </description>
  <comments>http://www.hermitgames.com/blog.php#2</comments>
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  <guid isPermaLink="true">http://www.hermitgames.com/blog.php#1</guid>
  <pubDate>Sat, 05 Sep 2009 08:00:00 EDT</pubDate>
  <title>new site</title>
  <link>http://www.hermitgames.com/blog.php#1</link>
  <description>
  In the process of transferring the site over to a new host. Files should go back up within the next few days. RSS feed will have changed. You can now comment and share posts.&lt;BR&gt;UPDATE: game files now online.
  </description>
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